DayZ Badlands Map Size: Nasdara Regions & Landmarks

Nasdara is 267 km², the largest official DayZ map. Every confirmed region and landmark before launch, plus what has no coordinates yet.

Last Updated: 2026-10-10

DayZ Badlands Map Size: Nasdara Regions & Key Landmarks

Quick answer: The DayZ Badlands map is 267 km² — Nasdara Province, a fully inland territory west of Chernarus and the largest terrain Bohemia Interactive has built for DayZ. It launches on October 15, 2026 for approximately $24.99 alongside Update 1.30. Every place named below — desert, two rivers, damaged reservoir, southern highway and border crossing — comes from official material published between April and October 2026. Coordinates, town names and spawn points have not been published as of the Badlands pre-launch (October 2026).

  • Area: 267 km², fully inland and land-locked — store wording, repeated in Week 63
  • Against the old maps: Chernarus 230 km², Livonia 168 km² (current base-game store text)
  • Confirmed by name: two countries, one desert, two rivers, one reservoir, one highway, one crossing, plus cities, bases and oil infrastructure
  • Not published: coordinates, town names, spawn points, loot tables, POI counts, achievement lists

How Big Is the DayZ Badlands Map?

Big enough to be the largest official terrain in the game, and the figure is official rather than datamined: the store page offers "the largest map for official DayZ – 267km² of vast, desert-themed wasteland", and the first dev blog repeats it as "our largest terrain yet, spanning over 267km2".

Terrain Area Where it comes from Status
Nasdara (Badlands) 267 km², fully inland Badlands store page + Dev Blog Week 63 Official
Chernarus 230 km² Base-game store page text, read 2026-10-10 Official
Livonia 168 km² Base-game store page text, read 2026-10-10 Official
Sakhal (Frostline) No official area figure found Third-party references range roughly 80–105 km² Unofficial estimate
Workshop maps (Namalsk, Banov, Deer Isle and others) Varies, some larger than Nasdara Community-made, listed on the Workshop Community

Official source: DayZ Badlands — Steam store page — "Explore the largest map for official DayZ – 267km² of vast, desert-themed wasteland that's located west of Chernarus and borders Takistan's western frontier. To the east, the sands creep inward, while jagged border mountains split the lands to the west. This fully inland territory is a scarred battleground with stories to tell."

Area math: 267 km² is about 16% more ground than Chernarus and 59% more than Livonia. Two cautions: older community lists still circulate 225 and 163 km², while the store text read on 2026-10-10 says 230 and 168 — and "largest official" is not "largest overall", since Workshop terrains bigger than Nasdara already exist.

How many maps are in DayZ? The base game ships two official terrains, Frostline added Sakhal and Badlands adds Nasdara — four official terrains after October 15, 2026, everything else being Workshop-made. Store wording: "the game includes two distinct maps: legendary Chernarus and the mysterious woodlands of Livonia."

Official source: DayZ Badlands | Dev Blog (Week 63) — "Nasdara Province is our largest terrain yet, spanning over 267km2. We chose this size for two main reasons: Arid landscapes are generally vast; Any landlocked landscape requires a natural transition into the outside landscape to ensure players won't easily go outside the playable area."

Confirmed Regions: What Has an Official Name

The dev blogs from Week 63 (April 15, 2026) through Recap 2 (September 22, 2026) named a short list of places. Nothing else on the map carries an official name yet, so treat this table as the complete confirmed list rather than a sample.

Region or landmark What official material says Source
Nasdara Province The terrain itself; sits inside Takistan, fully inland, west of Chernarus Store page, Week 63 (2026-04-15)
Takistan The country Nasdara belongs to — newly built, not the Arma 2 Takistan Week 63
Ardistan Neighbouring country on the western border Week 63
Dasht-e Sarman desert Eastern desert creeping inward; home of the desert monitor lizard Week 63, Week 86 (2026-09-25)
Border mountains Jagged range splitting the two countries in the west; object density fades as you cross the ridge Week 63
Sefid Darya river Greenery clings to its course; Week 73 calls the riverbed dried-up and usable as cover Week 63, Week 73 (2026-06-26)
Siyah Darya river Same treatment — watercourse turned cover route Week 63, Week 73
Sadd-e Marek reservoir Damaged reservoir; with the drought and missing maintenance it is the stated cause of the province's water shortage Week 63
Southern highway A highway "running across the entire southern section", a western investment project now stranded in the wasteland Week 63
Dar-e Ardis border crossing The crossing where that highway leaves Takistan for Ardistan; drove on camera in Recap 2 Week 63, Recap 2 (2026-09-22)
Middle Eastern-style cities Dense urban centres with interiors, multi-storey apartments and rooftop routes, laid out like Kabul's alleys Store page, Week 73
The bazaar Modular covered-market buildings in six connecting pieces — entrance, straights, turns, corner Week 73
Soviet-era military installations Derelict bases from the occupation era; dogs guard military zones Store page, Week 63, Week 86
Oil drills and refinery infrastructure Modern oil industry on top of the ruins — "signs of a careless oil industry" Store page, Week 63
Ancient ruins and monarchy leftovers Abandoned historical sites, plus scars from recent battles Store page, Week 63
Farmland housing, small settlements, large villages The POI mix that fills the 267 km² between the landmarks Week 73
Rebuildable houses Over 5,000 rebuildable houses in roughly 20 mud and stone variants Week 76 (2026-07-17)
Underground facilities Shelters and infrastructure on the new terrain-hole system, including radio and Morse-coded entrances Recap 2, price announcement (2026-10-02)

Read the table as landmark types, not a loot map: the developers have confirmed what kind of thing stands at each label, not where it sits on a grid.

Why the Map Is 267 km²

Week 63 gives two reasons: arid landscapes are naturally vast, and a land-locked map needs a natural transition so players do not walk straight out of the playable area. That second reason produces the border behaviour — before the real edge you hit a buffer zone of roads buried in sand, broken bridges, landslides and powerlines destroyed as you approach the ridge. Week 63 names the problem it fixes: on Livonia, roads and powerlines lead players to the edge and confuse them.

The size budget also buys density: settlement density is officially "similar to what you are used to in Chernarus", the environment uses 400% more new custom assets than Frostline, and navigational signs carry both English and Farsi. Nasdara is also the first DayZ terrain with a spring season, adding colour to a palette the developers call otherwise same-ish.

What the Size Changes in Play

Play question What 267 km² means before launch
Travel Built for both 500 m sniper duels and urban CQB; distances are long, so a motorbike matters — both bikes arrive with Update 1.30 on every map
Navigation Read terrain, not markers: buried roads, dead powerlines and fading object density mark the border
Loot spread Settlement density matches Chernarus, so route habits transfer; building stock does not — mud houses, walled stone houses, city blocks, bazaar modules
Survival load Sunlight hits character stats, surface water is scarce and the reservoir is damaged — water and shade become route inputs
Base options Over 5,000 rebuildable houses, with heavier damage further from the cities

Rooftop view over dense concrete apartment blocks in a DayZ city
Rooftop view over dense concrete apartment blocks in a DayZ city

Base-game terrain: density is the part that transfers — Nasdara keeps the block-and-alley volume and swaps the architecture for mud, stone and walls.

Mechanics that sit on top of the map have their own pages: Heat & Heatstroke Survival Guide, DayZ Badlands Rebuilding System Explained and Cities, Bazaars & Loot Routes in Nasdara.

Treat the table above as the whole confirmed map

Every name there is official. Any map showing street names, base icons or loot pins before launch is guesswork over screenshots — a hypothesis, not a fact.

Confirmed Versus Unpublished

This is where pre-launch pages usually invent content. The split below is what Bohemia has released as of the Badlands pre-launch (October 2026):

Published and citable Still unpublished until launch on October 15, 2026
267 km², fully inland, west of Chernarus Coordinates for any named region
The eighteen rows in the regions table Town and city names, POI counts
Settlement density similar to Chernarus Spawn points and starting areas
Over 5,000 rebuildable houses, ~20 variants Loot tables, oil field and base tiers
Sandstorms, motorbikes, code locks, regional firearms confirmed on the October 2 feature list Sandstorm damage and duration, heat values
Underground facilities on the terrain-hole system Contaminated zone positions and gas behaviour
Coordinates are the line not to cross

Creator Program footage stays embargoed until the morning of October 15, 2026, so positions, spawn points and loot tables circulating before then are context-free screenshots or invention. Launch numbers land in DayZ Update 1.30 Patch Notes & Release Info.

FAQ

How big is the DayZ Badlands map? 267 km², fully inland — officially the largest terrain made for DayZ, about 16% more ground than Chernarus at 230 km² and about 59% more than Livonia at 168 km².

What is the biggest DayZ map? Among official terrains, Nasdara at 267 km². Larger Workshop maps already exist, but they are not official.

Where is Nasdara located? West of Chernarus, land-locked inside Takistan at its western border with Ardistan. The Dasht-e Sarman desert presses in from the east, border mountains split the west, and the southern highway leaves at the Dar-e Ardis crossing.

How many maps are in DayZ? Four official terrains after October 15, 2026: Chernarus, Livonia, Sakhal and Nasdara. Everything else is Workshop-made community content.

Are there coordinates or an interactive Nasdara map yet? No. As of the Badlands pre-launch (October 2026), no coordinates, town names, spawn points or loot tables are official. Named regions are listed on this page; positions arrive with launch data.

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